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Activity

Struct Activity 

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pub struct Activity {
Show 45 fields pub id: Option<Iri>, pub attachments: Vec<LinkOrObjectOrPropertyValue>, pub attributions: Vec<AnyActor>, pub audiences: Vec<AnyObject>, pub content: Text, pub contexts: Vec<LinkOrObject>, pub name: Text, pub end_time: Option<String>, pub generators: Vec<LinkOrObject>, pub icons: Vec<Reference<Image>>, pub images: Vec<Reference<Image>>, pub reply_targets: Vec<LinkOrObject>, pub locations: Vec<LinkOrObject>, pub previews: Vec<LinkOrObject>, pub published: Option<String>, pub replies: Option<AnyCollection>, pub shares: Option<AnyCollection>, pub likes: Option<AnyCollection>, pub emoji_reactions: Option<AnyCollection>, pub start_time: Option<String>, pub summary: Text, pub tags: Vec<LinkOrObject>, pub updated: Option<String>, pub urls: Vec<LinkOrIri>, pub tos: Vec<AnyObject>, pub btos: Vec<AnyObject>, pub ccs: Vec<AnyObject>, pub bccs: Vec<AnyObject>, pub media_type: Option<String>, pub duration: Option<String>, pub sensitive: Option<bool>, pub source: Option<Box<Source>>, pub proofs: Vec<Reference<DataIntegrityProof>>, pub interaction_policy: Option<Box<InteractionPolicy>>, pub approved_by: Option<Iri>, pub like_authorization: Option<Reference<LikeAuthorization>>, pub reply_authorization: Option<Reference<ReplyAuthorization>>, pub announce_authorization: Option<Reference<AnnounceAuthorization>>, pub translations: Vec<Translation>, pub actors: Vec<AnyActor>, pub objects: Vec<AnyObject>, pub targets: Vec<AnyObject>, pub results: Vec<AnyObject>, pub origins: Vec<AnyObject>, pub instruments: Vec<AnyObject>,
}
Expand description

An Activity is a subtype of {@link Object} that describes some form of action that may happen, is currently happening, or has already happened. The {@link Activity} type itself serves as an abstract base type for all types of activities. It is important to note that the {@link Activity} type itself does not carry any specific semantics about the kind of action being taken.

The type https://www.w3.org/ns/activitystreams#Activity.

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§id: Option<Iri>

The IRI that identifies this object.

§attachments: Vec<LinkOrObjectOrPropertyValue>§attributions: Vec<AnyActor>§audiences: Vec<AnyObject>§content: Text§contexts: Vec<LinkOrObject>§name: Text§end_time: Option<String>§generators: Vec<LinkOrObject>§icons: Vec<Reference<Image>>§images: Vec<Reference<Image>>§reply_targets: Vec<LinkOrObject>§locations: Vec<LinkOrObject>§previews: Vec<LinkOrObject>§published: Option<String>§replies: Option<AnyCollection>§shares: Option<AnyCollection>§likes: Option<AnyCollection>§emoji_reactions: Option<AnyCollection>§start_time: Option<String>§summary: Text§tags: Vec<LinkOrObject>§updated: Option<String>§urls: Vec<LinkOrIri>§tos: Vec<AnyObject>§btos: Vec<AnyObject>§ccs: Vec<AnyObject>§bccs: Vec<AnyObject>§media_type: Option<String>§duration: Option<String>§sensitive: Option<bool>§source: Option<Box<Source>>§proofs: Vec<Reference<DataIntegrityProof>>§interaction_policy: Option<Box<InteractionPolicy>>§approved_by: Option<Iri>§like_authorization: Option<Reference<LikeAuthorization>>§reply_authorization: Option<Reference<ReplyAuthorization>>§announce_authorization: Option<Reference<AnnounceAuthorization>>§translations: Vec<Translation>§actors: Vec<AnyActor>

Describes one or more entities that either performed or are expected to perform the activity. Any single activity can have multiple actors. The actor MAY be specified using an indirect {@link Link}.

§objects: Vec<AnyObject>

When used within an {@link Activity}, describes the direct object of the activity. For instance, in the activity “John added a movie to his wishlist”, the object of the activity is the movie added.

§targets: Vec<AnyObject>

Describes the indirect object, or target, of the activity. The precise meaning of the target is largely dependent on the type of action being described but will often be the object of the English preposition “to”. For instance, in the activity “John added a movie to his wishlist”, the target of the activity is John’s wishlist. An activity can have more than one target.

§results: Vec<AnyObject>

Describes the result of the activity. For instance, if a particular action results in the creation of a new resource, the result property can be used to describe that new resource.

§origins: Vec<AnyObject>

Describes an indirect object of the activity from which the activity is directed. The precise meaning of the origin is the object of the English preposition “from”. For instance, in the activity “John moved an item to List B from List A”, the origin of the activity is “List A”.

§instruments: Vec<AnyObject>

Identifies one or more objects used (or to be used) in the completion of an {@link Activity}.

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impl Activity

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pub const TYPE_IRI: &'static str = "https://www.w3.org/ns/activitystreams#Activity"

The type’s IRI.

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pub const TYPE: &'static str = "Activity"

The type’s type in a normalised document.

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impl Clone for Activity

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fn clone(&self) -> Activity

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Activity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Activity

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fn default() -> Activity

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Activity

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fn deserialize<D: Deserializer<'de>>(deserializer: D) -> Result<Self, D::Error>

Deserialize this value from the given Serde deserializer. Read more
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impl FromJson for Activity

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fn from_json(value: &Value) -> Result<Self, JsonError>

Read value. Read more
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impl PartialEq for Activity

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fn eq(&self, other: &Activity) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Serialize for Activity

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fn serialize<S: Serializer>(&self, serializer: S) -> Result<S::Ok, S::Error>

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for Activity

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impl ToJson for Activity

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fn to_json(&self) -> Value

Write self.
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impl Typed for Activity

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const TYPE: &'static str = "Activity"

The type’s type in a normalised document, such as Create.

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Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.